About This Game
Guide Mushmallow Man's arm around the city's drains to retrieve his car keys!
The game involves a mixture of discovery, quick reflexes and memory to navigate the drain without touching the sides as your visibility of the way ahead decreases to almost nothing. Every level is freshly generated, so it's likely you'll never meet the same maze twice! Each consecutive level gets longer and harder as you go on, with 10 levels per play.
Drain Bammage was created in just 27 hours by "Segfault" - David Prior (programming), Matthew Simmons (programming), Jason Thomas (game art and concept) and Martyn Poole (game art) - for the X48 Microsoft XNA GameCamp 2010 at Birmingham City University.